characters Ï eBook or Kindle ePUB ☆ Anastasia Salter What Is Your uest? review Û 3 Me centered on uests in which the characters must overcome obstacles and puzzles After they fell out of fashion in the 1990s fans made strenuous efforts to keep them alive and to create new games in the genre Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author Continually defying the forces of obsolescence fans return abandoned games to a playable state and treat stories as ever evolving narratives Similarly players of massive multiplayer games become co creators of the game experience building characters and creating social networks that recombi. I had a lot of problems with this book but it gets 2 stars for concept First this read like a Masters level thesis that hadn t been taken to committee Harsh I know but I ve been there and seen that The author occasionally compares adventure games to literature but long passages of the book are just summaries of games I know that games can be seen as interactive literature but this book never explains why that s important I was also very confused over the idea of the death of the adventure game Maybe I m missing how the author defines adventure games She relies too heavily and almost exclusively on the Kings uest and Leisure Suit Larry franchises Are RPGs not adventure games Are MMOs not adventure games Is Minecraft not an adventure game A lot of this book focuses on the death and rebirth of the adventure game but I don t think it ever died It changed and took on new forms sure Unclear definitions and missing information really sank this book
characters Ï eBook or Kindle ePUB ☆ Anastasia Salter
characters Ï eBook or Kindle ePUB ☆ Anastasia Salter What Is Your uest? review Û 3 What Is Your uest examines the future of electronic literature in a world where tablets and e readers are becoming as common as printed books and where fans are blurring the distinction between reader and author The construction of new ways of storytelling is already underway it is happening on the edges of the mainstream gaming industry and in the spaces between media on the foundations set by classic games Along these margins convergent storytelling allows for playful reading and reading becomes a strategy of play One of the earliest models for this new way of telling stories was the adventure game the kind of ga. This book is a love letter to my favorite genres of video games adventure video games and interactive fiction IF games all games which are story rich and involve making choices As someone who is immersed in the genre I didn t expect to learn anything new and yet I did While I did know about several of the communities where modern IF games are made getting a full list of all the adventure game communities and the resources they use was worth learning about Will this book be interesting if you don t already love adventure games Probably not unless you are interested in the history of gaming and just focus on the chapters that give the rise the fall and the rebirth of the genreBut if you make adventure or IF games as I do then you can t but help get a nice a warm feeling knowing you are not alone and that there are many other fans out there who are not only keeping the genre alive but pushing it in new directions
Anastasia Salter ☆ 3 read
characters Ï eBook or Kindle ePUB ☆ Anastasia Salter What Is Your uest? review Û 3 Ne a reading and gaming community The interactions between storytellers and readers between programmers and creators and among fans turned world builders are essential to the development of innovative ways of telling stories And at the same time that fan activities foster the convergence of digital gaming and storytelling new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e books and games and those who read and play with them. 255 starsI wasn t around in the 80s and 90s when adventure games were enjoying their heyday nor do I have much of a background in video game playing beyond basic PC flash games Yet this text was still reasonably accessible although I will admit I did skim uite a bit simply because Salter does go into a lot of detail into the games she uses as case studies The book could also do with a structural edit The jumps were awkward between iPad books history of adventure games fan projects and crowdfunding back to iPad tech again Nonetheless I did manage to pull out uite a bit of interesting info especially around concepts of interactivity and narrative
- What Is Your uest?
- Anastasia Salter
- 01 June 2019